GPE Version 1.2.1 released with source code!


Game Pencil Engine Changelog

Version 1.2.1[RELEASE CANDIDATE] Changelog


Sections are now alphabetized after "Engine Changes"
#11 KEY changes made a multitude of other great changes...

[Critical Changes]
-Fixed Scene Editor Critical Bug for Layer Panels
-Fixed Mouse X/Y bug caused by render phase in html5 runtime
-Fixed camera positioning bug in html5 runtime caused by render phase
-Split up "JS Compiler" settings from User Settings resource for potential enlargement and structure.
-Fixed bug where editor was unable to process at 60 fps and above.
-Sped up text editor to feel native thanks to the FPS bug fix.
-Game Controller input support added with up to 8 controllers allowed.
-GPE_Theme upgraded, minimalized and cleaned up
-Removed many un-necessary variables related to rendering and cameras.

[General Stabilization  and Optimizations made.]
-Replaced support center popup with link to https://github.com/pawbyte/Game-Pencil-Engine/issues 
-Corrected replace all bug of "adkb_dton" to "add_option"
-CONVERTED ALL .h and .cpp files to UTF-8 format.
-Began adding basic translation support to gui elements( Not yet fully implemented )

[Engine changes]
-Html5 Export
-Added copy_rect() function to GPE_Rect class
-Corrected Mouse X/Y bug that set camera X/Y coordinates to 0,0 every frame
-Corrected Camera X/Y bug
-GPE_VERSION_NUMBER updated to 2
-GPE_VERSION_SUB_NUMBER updated to 0
-GPE_VERSION_UPDATE_NUMBER updated to 0
-GPE_VERSION_SUB_NUMBER updated to 0
-GPE_VERSION_UPDATE_NUMBER updated to 0
-GPR_MAJOR_VERSION updated to 2
-GPR_MINOR_VERSION updated to 0
-GPR_PATCHLEVEL updated to 0
-Only strict mode allowed
-Corrected rendableCameraCount increment typo.
-inits imageObj in GPE_GameSprite to IS_NULL;
-GPE_JSFile close_file function updated.
-Removed unreachable return in find_nearest_object function
-Commented out "find_newest_object" function implementation temporarily
-Removed unreachable code in "get_camera_mouse_x" and "get_camera_mouse_y" functions
-Processed "split_screen" function parameters from 1-8
-Removed unnecessary "this.fontFileName[iRes] reference" variable from  GPE_FontResource load_font function.
-Removed menuIcon variable from  GPE_MainMenu.
-Removed duplicate "under_mouse" function for GPE_GameObject.
-Removed legacy "set_depth" function for GPE_GameObject.
-Fixed "get_path_original_size" function for GPE_GameObject.
-Fixed "get_path_size" function for GPE_GameObject.
-Removed typo of "33" nearby "get_direction" function.
-When debugging now has "[DEBUG MODE]" in title-bar of HTML file
-Renamed "SuperSpatialPartition" class to "GPE_SuperSpatialPartition" for namespace reasons.
-Corrected update_size function in GPE_Rect class.
-Removed inputController variable from gpe. Users can either call gpe.check_keyboard(temporary compatibility  until later version) or input.check_keyboard(actual class).
-Desktop Export
-No Changes
-Wii U Export
-No Changes

[C++ Changes in GPE_Engine folder / RUNTIME ]
-Created GPE_Editor_Init() and GPE_Editor_Quit() functions ( gpe_editor.h & gpe_editor.cpp )
-Created GPE_Init() and GPE_Quit() functions ( GPE_Engine.h & GPE_Engine.cpp )
-Input object now deleted on program close.
-Added GPE_Translator class( GPE_Translator.h and GPE_Translator.cpp )
-Added get_file_ext_last_dot for detection of files that have extra dots in them. ( GPE_Functions.h and GPE_Functions.cpp )
-Added GPE_Translator *  mainTranslator to GPE_Shared_Resources.cpp and GPE_Shared_Resources.h
-Added render_only_text() function to GPE_Engine.cpp and GPE_Engine.h
-Modified all text-render functions to auto-translate when called.
-Initiates mainTranslator in bool init() in main.cpp .
-Renamed "userInput" global to simply "input" ( GPE_Input.h ).
-Added constants related to game controller input ( GPE_Input.h ).
-Added Game Controller class in GPE_Input.h and added array of them to input manager.
-Added CURRENT_RENDERER global variable in (GPE_Globals.h and GPE_Globals.cpp ).
-Added CURRENT_SCREEN_TEXTURE global variable in ( GPE_Globals.h and GPE_Globals.cpp ).
-Modified all render functions to be aware of CURRENT_RENDERER or the CURRENT_SCREEN_TEXTURE
-Modified all render functions to be aware of the current camera position
-Fixed bug where editor was unable to process at 60 fps and above. ( GPE_Input.cpp )
-Added set_name and get_name functions to GPE_InputManager_GameController class. ( GPE_Input.cpp )
-Added detect_controllers function to GPE_InputManager class. ( GPE_Input.cpp )
-Added all gamepad functions similar to its HTML5 runtime to GPE_InputManager class. ( GPE_Input.cpp )
-Fixed bug where set_fps was not resetting Timers. ( GPE_Timer.cpp )
-Added GPE_Translator class( GPE_Translator.h and GPE_Translator.cpp )
-Added get_file_ext_last_dot for detection of files that have extra dots in them. ( GPE_Functions.h and GPE_Functions.cpp )
-Created GPE_Runtime object and initialized it as GPE and gpe similar to JS-runtime.
-Geometry rendering taken from global function level and placed into GPE_Runtime object.
-Created GPE_Runtime object and initialized it as GPE and gpe similar to JS-runtime.
-Created GPE_MainGame object and initialized it as GPE and gpe similar to JS-runtime.
-Created GPE_GameObject object and initialized it as GPE and gpe similar to JS-runtime.
-Created GPE_SuperSpatialPartition object and initialized it as GPE and gpe similar to JS-runtime.
-Created GPE_SceneCamera object and initialized it as GPE and gpe similar to JS-runtime.
-Changed init function to GPE_Init() for namespace sake and is in engine level versus in main.cpp
-Removed unused constants/outdated ( GPE_Constants.h )
-Added IS_NULL to match JS-runtime.  ( GPE_Constants.h )
-Removed loadedGPEFonts and other font related functions/variables from global level and placed inside of GPE_Runtime class. ( GPE_Engine.h and GPE_Engine.cpp )
-Renamed "RESOURCE_kb_AREA_HEIGHT" constant to "RESOURCE_AREA_HEIGHT".  ( GPE_Constants.h )
-Renamed fpsTimer and capTimer variables to match "GPE_" namespace.
-Added destructor for GPE_Renderer class as well as moved global "windowIcon" variable to this class ( GPE_Renderer.h and GPE_Renderer.cpp )
-Created GPE_Shapes.h file headlined by GPE_Rect
-Expanded variables in ProgramState class and renamed to GPE_ProgramState.
-Moved GPE_PathPoint class to GPE_Engine.h
-Created get_name() function for GPE_GameObject class (GPE_Engine.h and GPE_Engine.cpp)
-Created global variable GPE_MAX_OBJECT_TYPES(GPE_Engine.h and GPE_Engine.cpp)
-Added Texture-Streaming flag to renderer for SDL platforms ( GPE_Renderer.cpp )
-Added  set_blend_mode() function to GPE_Texture object with a choice of 4 constans starting with blend_mode_ ( GPE_Texture.h & GPE_Texture.cpp )
-Removed GPE_Texture* destination from parameters in GPE_Texture render functions ( GPE_Texture.h & GPE_Texture.cpp )
-Removed GPE_Texture* destination from parameters in GPE_Animation render functions ( GPE_Animation.h & GPE_Animation.cpp )
-Added get_mono_height function to GPE_Font class ( GPE_Engine.h & GPE_Engine.cpp ) 
-Removed constant MIN_WINDOW_WIDTH and MIN_WINDOW_HEIGHT from GPE_Renderer and added new function to set local variables in window sizing ( GPE_Renderer.h & GPE_Renderer.cpp )

[C++ Changes in AOSGUI(name pending) folder]
-PGUI_PATCHLEVEL updated to 2;
-Renamed "barBox" variable to "elementBox" to make better sense.
-Added scale_width() and scale_height() to GPE_GeneralGuiElement base class.
-Changes to GPE_Theme class formerly known as GPE_Template
-GPE_Theme class renamed to GPE_Theme ( ambitious_gui_library.h and ambitious_gui_library.cpp ) 
-GPE_Theme now has list of colors, template name and templateName ( ambitious_gui_library.h and ambitious_gui_library.cpp ) 
-GPE_Theme add_color function[OVERLOADED as well] added ( ambitious_gui_library.h and ambitious_gui_library.cpp ) 
-GPE_Theme change_color function added ( ambitious_gui_library.h and ambitious_gui_library.cpp ) 
-GPE_Theme find_color function added ( ambitious_gui_library.h and ambitious_gui_library.cpp ) 
-GPE_Theme load_theme function added( ambitious_gui_library.h and ambitious_gui_library.cpp )
-GPE_Theme render_background function added( ambitious_gui_library.h and ambitious_gui_library.cpp )
-GPE_Theme save_theme_as function added( ambitious_gui_library.h and ambitious_gui_library.cpp )
-Removed (int xPos = 0, int yPos = 0,) from 1st two arguments for constructor for GPE_DropDown_Menu. ( ambitious_gui_library.h and ambitious_gui_library.cpp )
-Replaced all render_new_text() with render_only_text() in text_editor.cpp ( Code/Custom text is not translated on the fly ).
-Modified all render functions to be aware of CURRENT_RENDERER or the CURRENT_SCREEN_TEXTURE
-Modified all render functions to be aware of the current camera position-TO DO( Translate read-only input in text_editor.cpp )
-Sped up text editor to feel native thanks to the FPS bug fix. ( text_editor.cpp )
-Changed comment line backtrace to 50 lines above minimum. ( text_editor.cpp )
-Show Short Project Names boolean added to Settings ( ambitious_gui_library.h and ambitious_gui_library.cpp )
-Renamed "load_fonts" to GPE_Load_Editor_Fonts()" ( "ambitious_gui_library.h and ambitious_gui_library.cpp )
-Changed debug information for when this function is called ( main.cpp )
-RESOURCE_TYPE_CLASS=10 and RESOURCE_TYPE_ACHIEVEMENT=17
-GPE_TextInputBasic set_name function no longer sets the label value when called.
-Modified GPE_ToolIconButton constructor for and renamed the 1st two parameters [ int buttonX, int buttonY ]. ( ambitious_gui_library.h & ambitious_gui_library.cpp )
-Corrected GPE_ToolIconButton's set_image() function.( ambitious_gui_library.cpp )
-Modified GPE_ToolIconButtonBar constructor for and renamed the 1st two parameters [ int buttonX, int buttonY ]. ( ambitious_gui_library.h & ambitious_gui_library.cpp )
-Modified GPE_ToolIconButtonBar now correctly updates its sub options x/y coordinates in the process_self function. ( ambitious_gui_library.cpp )
-Modified GPE_CheckBoxBasic box and mark shrunken. ( ambitious_gui_library.cpp )
-Modified GPE_SelectBoxBasic check-boxs and mark shrunken. ( ambitious_gui_library.cpp )
-Modified GPE_SelectBoxBasic texture resized and centered properly, text also centered properly. ( ambitious_gui_library.cpp )
-GPE_DropDown_Menu set_option( std::string newSelectedOptionName) function added ( ambitious_gui_library.cpp )
-Tool bar and pop up height reduced to 24px for better look.
-You now select GPE_Label_Image by using space or enter ( ambitious_gui_library.cpp )
-GPE_GuiElementRow updated for those wanting rows to have seperate alignments ( ambitious_gui_library.cpp & ambitious_gui_library.h )
-GPE_GuiElementList updated to make use of GPE_GuiElementRow with  process_self and render_self functions updated. ( ambitious_gui_library.cpp & ambitious_gui_library.h )
-GPE_ScrollBar_XAxis and GPE_ScrollBar_YAxis are now children objects of GPE_GeneralGuiElement ( ambitious_gui_library.cpp & ambitious_gui_library.h )
-GPE_ScrollBar_XAxis and GPE_ScrollBar_YAxis now incldue bool autoCorrect in its  public variables removing it as a paramter from process_self to be a proper child class( ambitious_gui_library.cpp & ambitious_gui_library.h )
-GPE_ScrollBar_YAxis render is fixed that had awkward mis-render of top-arrow where camera was involved.( ambitious_gui_library.cpp )
-Context Menu now resizes by default its top level.

[Animation Editor Changes]
-Mode 0 Changes
-Previewed collision shape now scales to zoomValue as well in render_self
-Added Zoom Level Text Checkbox
-Image dimensions text moved to be above max-dimensions text.
-Collision Dimensions are 1 line a piece to make up for smaller size of panel.
-Animation Speed slider added
-Previewed animation and collision shape is now centered
-Resized Collision Data fields to fit within editor panel in a more y-sensitive maner.
-Mode 1 Changes
-You can now scroll and zoom in/out of entire sprite texture.
-Checkbox added to preview sub-image numbers within their frames.
-Right click functionality added for quick-access to other changes.
-Other changes
-Commented out record_error("Beginning to Process Sprite Data...") on line 633
-Changed editor pane with to 256

[About Page Changes]
-Credits updated. Thanks Patreon backers!

[Audio Editor Changes]
-Tweaked design.
-Added Volume slider.

[Bottom Log/Search Panel]
-Default height shortened for maximum view space of editors.

[Class Editor Changes]
-NEW RESOURCE TYPE
-Exports .js files
-Exports meta data files
-Exports into project as just a "code dump"( not complicated at the moment)

[Code Editor Changes]
-Colors changed and some keywords and constant mis-matches fixed.
-Top button-bar shrunk
-Input cleared before return of GPE_Get_Color_PopUp function to avoid input problems.

[Compiler Tab / Section]
-Removed "useStrictMode" checkbox

[Examples Editors]
-Hello World Tutorial added
-flappy_crow updated.
-platformer example updated.
-super_crazy_battle_pong example updated.

[External Editors]
-Unchanged

[File Open/Save Menu]
-Unchanged

[Font Editor Changes]
-Unchanged

[Functon Editor Changes]
-Function code integrated into Search System.

[Help Page Changes]
-Tutorials URL updated.

[New Project Launcher Changes]
-Cancel button problem with cancel button still creating projects corrected.
-Added checkbox to replicate file name as Project Name
-Removed un-needed code borrowed from other pop up function.
-Renamed varaibles borrowed from Show_Tip_of_The_Day function.
-Added responsive design to pop up box.

[Object Editor Changes]
-Corrected segmentation fault causing bug in regards to editor mode.

[Path Editor Changes]
-Scene Previewer improved
-Point options box resized for maximum screen usage.
-Changed Radio button into checkbox and placed under scene previewer for maximum screen space coverage
-Save/Load changes slightly to handle new changes.
-Fixed scrolling bug where panel and scene would scroll at same time.

["Pawbituous Compiler" upgrades]
-Now processes custom classes(In early Beta)
-Handles debug mode by using "gpepower_strict_v1_1_4_debug.js"
-Now safety, non-strict mode removed

[Project Browser Changes]
-Added CTRL+T Shortcut to open up Project Browser
-Allow Examples Projects to appear in both Recent and Examples sections.
-Fixed laggy redraw issue.

[Project Folder Class Changes]
-Modified constructor to take in 2 new optional parameters( projectLanguageIn and createBlankScene)
-Added std::string projectLanguage to the class' private variables
-Added std::string get_project_language() to the class' public functions
-Added GPE_ResourceContainer * RESC_CLASES to public variables.

[Project Properties/Settings Changes]
-Padding increased.
-Margins increased.

[Scene Editor Changes]
-Fixed Panel bug in which Layer specific elements were not being processed and rendered.
-Corrected redraw problem for secondary layer when RedrawEveryFrame is disabled.
-Removed Comment Pane in favor or showing data inside of status bar to make more room on Y-axis for editing.

[Sprite Editor Changes]
-Renamed to Animation Editor for dynamic reasons.

[Syntax Highlighter Changes]
-Added layerBeingChanged as 1st parameter for set_background function

[Text/Code Editor Changes]
-Sped up arrow keys to remove unwanted delay time when typing.
-Padding improved to allow more lines in view now.
-Button bar resized to optimize spacage and use.

[Texture Editor Changes]
-Image dimensions text moved to be above max-dimensions text
-Also added "Image Size: " to front of dimension label
-Resized right panel to make more room for texture preview.

[Themes]
-No new themes added to this version.
-Text editor colors changed to be easier on the eyes.
-Image based backgrounds are now supported in the editor.

[Tilesheet Editor Changes]
-Image dimensions text moved to be above max-dimensions text
-Scaling/Zooming in the editor and it's previwer is now fully enabled. Perfection :-)

[User Settings Changes]
-JS compiler split into new resource type
-Frame Cap now shows FPS_RATIO into as label
-Split Advanced Components into new tab
-Added Input Delay fields into Advanced Tab
-Corrected "External Editors" section with bugged-padding issue
-Theme Editor and loader added with brand new "Themes tab".

[Video Editor Changes]
-Unchanged

Files

Version 1.2.1 Edition [WINDOWS][ RELEASE CANDIDATE] 30 MB
Jan 06, 2018
Version 1.2.1 Edition [ RC] [ SOURCE] 492 kB
Jan 06, 2018

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